Spatial Asset Recommender – Setup Classifiers


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Setup Classifiers

The classifiers can be set up in the Editor PreferencesSpatial Asset Recommender. The configuration will be saved in the EditorPerProjectUserSettings.ini file and can be handled like any other Unreal config file. This means that when changing this file, it’ll be changed in (Project)/Saved/Config. If you want to share the settings with your team, click the Set as Default button to save it in (Project)/Config/DefaultEditorPerProjectUserSettings.ini, then check the file into source control.

Inside these settings, you have global settings and per classification group settings.

Global settings

Global settings

The Asset Classification Groups is used to set up different categories of assets that have a common classifier setup. See the next section.

To derive the current context from the level viewport, Spatial Asset Recommender uses the viewport frustum and some traces. It is possible to fine-tune this behavior using the following settings:

A level is never a flat plane, and the distance of the level geometry from the viewport is rarely the same as the center distance we got from the sphere trace. The Additional Context Distance can be used to increase the context to improve the accuracy.

Per classification group settings

group-settings

Each classification group has a unique name that’s only used for you to distinguish them. Other than that, each classification group has its own set of settings:


These settings will be applied when using the Content Browser classification routine, as well as the commandlet.

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