Spatial Asset Recommender – Run the Classify Commandlet
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The commandlet is the class SpatialAssetRecommender.ClassifyAssetsCommandlet and it can be executed like any other commandlet:
/Path/To/UnrealEditor-Win64-DebugGame-Cmd.exe /Path/To/Project.uproject -run=SpatialAssetRecommender.ClassifyAssetsCommandlet
You probably want to provide more parameters:
-MaxAssets=N: Will stop after N assets have been classified successfully.-MaxMinutes=N: Will stop after N minutes of total classification time.-Iterate: Will skip assets that have already been classified. Ignores hashes.-Clear: Ignore the existing database. This will overwrite any existing classified data.-Prepass: Do not run the classify pass, only run the prepass for supported classifiers.The commandlet uses the existing classifier configuration.
Note: Depending on the classifier configuration, the process can take a long time. You probably want to automate this process for your project.